v0.3 - Improved movement & audio
The Stone Spire » Devlog
In lieu of the feedback recently received for the project, we've made a couple changes:
- There is now a small period of time when walking off of a platform where you can still do a normal jump, followed by a double jump.
- The rate at which the player slows down and changes direction has been increased
- There is now a natural Mouse+Keyboard control scheme.
In addition to those QoL changes, we've made quite a few improvements in regards to the audio in the game:
- Added SFX for throwing the lantern
- Added SFX for picking up petrified spirits
- Added new background ambience
- Updated SFX for the lantern breaking
- Updated SFX for the lantern hitting walls
- Updated SFX for jumps
- Updated SFX for buttons
- Updated SFX for fire
- Some audio will now pan/spatially blend based on where they are relative to the player
- Reworked the balance and mixing for most of the sound effects and music
Additionally:
- Fixed a bug where the lantern will tend to remain on the left side of the player
- Fixed some issues where the lantern would stutter when following the player
The Stone Spire
Short & sweet cinematic platformer; cleanse a tower of lost souls
Status | Prototype |
Authors | Dresses Digital, joysterling, ImACrow |
Genre | Platformer, Adventure |
Tags | Atmospheric, Dark |
Languages | English |
More posts
- v0.2 - Bug fixesApr 05, 2021
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